Wednesday, March 19, 2008
Guitar Hero 3
The graphics are nothing special, but this game is not about graphics. This game is all about one's ability to play a guitar-like instrument. There are only five "notes" on the guitar, and there is only one area on the neck to play; therefore, it is like a guitar, but not exactly. The motions, however, are just like a guitar. The notes on the neck, picking the "string," and using the whammy bar make the experience quite accurate.
The song selection is broad. Music comes from the 70's, 80's, 90's, and present. Let us not forget that there are more downloadable songs available and bonus tracks for purchase in the game store. These extra features should not go unnoticed, for they add further enjoyment to the game. The main feature of the game, however, the career mode, has plenty of songs and is a great deal of fun. It is not too challenging on easy, but at times it is still tough. I have not played the more difficult settings on my own system yet, although I have in the past, but I can say that the game is challenging. It will take practice, effort, and time. Perhaps it is time well-spent, however, since the game helps to develop the dexterity necessary for playing an actual guitar.
I have yet to experience online play, but I plan to as soon as I complete the career mode through the hard difficulty and perhaps through some of the expert difficulty. Online play is quite competitive, and I do not want to try it until I have a good handle on the career mode.
I would rank Guitar Hero 3 alongside of Halo 3. These two games make owning a Xbox 360 well worth it. They provide endless hours of fun and socializing, either in person or over the internet.
I do want to note that the wireless guitar is superior to the wired guitar. After having played both, I have a couple of things to mention. One, it is nice being free to roam about the room. The wireless guitar enables such roaming. If you have dogs, the wireless guitar might be very handy. Two, the wireless guitar is in fact easier to use. The buttons, believe it or not, are easier to use. In light of these reasons, I would recommend for anyone wishing to buy Guitar Hero 3 to get the wireless guitar.
Friday, January 4, 2008
Street Fighter Fans, Third SF vs. MK vid
Street Fighter Fans, Second SF vs. MK vid
Street Fighter Fans, SF vs. MK vid
Monday, December 31, 2007
Halo 3 multiplayer strategy notes
My Bungie.net profile shows me some cool information. For example, it shows me a heatmap of every map in multiplayer so that I can see where I get the most kills and where I die the most. In essence, it tells me where I ought to head in the maps and where I ought to avoid so that I can be most effective.
Here are my notes that I will try to incorporate as I play and see if it works out:
Construct - left side facing sword by purple lift; stay away from
right side counterpart
Epitaph - stay away from middle beneath rockets
Foundry - no notes
Guardian - main room in front of lift; stay away from center
Highground - first and second level of the fort; stay away from gate
Isolation - stay away from center underground
Last Resort - between stairs and columns to the immediate right of
laser; stay away from right of main fort while facing beach
Narrows - light side top center in front of the blockade wall just
before ramps; stay away from blue side counterpart
Rat's Nest - middle near exit facing rockets; stay away from hammer
Sandtrap - no notes
Snowbound - center snowside; stay away from center room and laser tower
Standoff - center of map by the rocks facing the base on the cliff side; stay away from non cliff base
The Pit - left side facing sword in between high block in the pocket
and ramp; stay away from rocket alley
Valhalla - facing ocean left side by mongoose but stay away from the
nearby touret and don't go to the central hill
So, do you use the heatmaps through Bungie.net? If so, how do you incorporate it into your play?
Friday, December 7, 2007
Halo 3 Skill Move
I was playing shotty snipes on Last Resort. I took some high ground on the far side of the map adjacent to the base. I was nearly killed when an opponent from the red team started shooting me from beneath Invisibility. I strafed out of his path and shot him in the process, which forced him to fall back and take cover. Meanwhile, two other red team players flanked me at the same time, which killed me. I spawned in the center of Last Resort where the Spartan Laser is. I knew where the two opponents were at from when they killed me, so I immediately turned my attention towards that direction. When I did, I found a red opponent beneath them on the ground. I scoped in once and as I dropped down from center island I maneuvered my cross hairs and timed the shot just right to hit him square in the head.
The pictures reveal the mid-air shot with relatively far distance, the ledge from which I was dropping from, the location of the head shot on my opponent, and a on-looker view of the shot at the end.
If you have Halo 3, go to my file share to download it onto your Xbox 360 and watch me fall and shoot my opponent in the head.
Sunday, November 11, 2007
Halo 3 on the 360

I am having a great time playing Halo 3 on my new Xbox 360. I am not all that good, but I do enjoy playing it as I like a good challenge. The picture I have posted here is from one of the games that I played. Pictured here is me beating down my purple opponent. He fell straight back like an upside down Superman, which caused all of his weaponry to go flying. I took the picture using the Theater function on the game, which allows you to watch your last played game and take video of any part of that round or to take a screenshot. I did both, but I can't get the video that I took of me throwing a game winning grenade to become the victor of that round. The screenshot uploads onto the Bungie.net server, so I quickly grabbed it off of my Bungie profile's page and saved it as my desktop, which is what you see in the posted picture.
Wednesday, October 24, 2007
Halo 3 - a fun pass-time
Friday, October 12, 2007
Reflections on Arguments Against Halo 3 in the Church
Sunday, August 19, 2007
Wishing I bought a 360 instead of a Wii
I am a huge Halo fan. I may not be very good, but I love to play the Halo series. When Halo 3 comes out, I am going to be dying to play it, but because I won't have my own 360, I won't ever be able to play it. I won't have enough time to justify having friends come over to play it with me and also to go to friends' houses to play, so that completely rules out social playing. Since I don't have a 360 of my own, I will simply be unable to play Halo 3 when it comes out. Now this sucks.
The Wii-motes really have some major flaws. I notice it the most with Tiger Woods 2007. I can't tell you how many times I would go to make a swing and the Wii-mote would register the swing to early and would only give me a small percentage of the power I was trying to create, thus causing me to lose a stroke. It would happen in crucial putting moments. It would happen totally at random, but most certainly when it mattered the most. For example, this afternoon I thought I would play Tiger's Challenge to have a little bit of fun after having studied through the aforementioned course material. As I was playing--and winning--I began to come up short a lot, and it was because the Wii-mote was causing my character on the screen to complete a premature swing rather than a full and complete one. I ended up losing the match because of this flaw! My afternoon turned sour because of this issue. The Wii-mote's flawed functionality really makes me lose the desire to play the Wii.
The Wii does not have very many good, outstanding and fun games. Sports is one great game when you can get the Wii-mote to function properly. It's too bad that more games haven't come out for the Wii that have the same fun-factor as Sports. I hear that Zelda is one of them, but I wouldn't know since I don't have it and have never played it. I have Sports, Play, Tiger Woods 2007, Medal of Honor: Vanguard, and Ice Age 2. Sports came with the Wii; as I already said, it is good. Play is a Wii-mote training program. It's really trivial and does not provide a source for hours of fun. Tiger Woods 2007 would be fun if it weren't for the flawed functionality of the Wii-mote. Medal of Honor: Vanguard is fun and the concept of pointing and shooting is sweet. However, there is no campaign mode. There is no on-line or internet play capabilities. So, in terms of multiplayer, it's 4 players max. with no bots and it's every person for themselves. This means that unless you are playing the story mode by yourself, it's no fun.
Now that I think of it, I should get rid of the Wii. I could probably get a decent amount for it on eBay and then turn around and buy a new 360 and pre-pay for my copy of Halo 3. The 360 has everything that the Wii doesn't: fully functional remote controllers that don't have any flaws, fun games, internet play, and Halo. The only thing the Wii has that 360 doesn't is the interactive motions required to play the virtual games. However, since the Wii-motes are not fully functional and have a significant amount of errors, the whole experience becomes tainted with minor issues and the desire to play becomes negligible. Overall, it appears that the 360 would provide for a better gaming experience. It seems that Nintendo's Wii is going to have to undergo some more technological advances before it can provide a better experience than the 360.
Sunday, May 20, 2007
Halo 3 Beta for Xbox Live
Sunday, May 7, 2006
Video Games as Good Clean Fun
Halo is probably my favorite video game of all time. It is a shooting game that can either be played against the computer or other players. Halo rests in a military science-fiction setting in the future (around 2550 CE). This game is also rated "M" for "Mature."
I would like to look at video games by narrowing the scope to just Halo, and to consider the positives and negatives of playing this game. First, let's begin by exploring the negatives of the game.
- Playing Halo has no redeeming value
- It is senseless killing
- It requires no physical strain
- It is time consuming
- Playing Halo desensitizes players to violence
- Through rampant killing
- Through encouraging violence
- Through advocating aggressive behavior
- Playing Halo teaches
- Negative values
- Aggressiveness
- Violence
- Killing
- How to kill
- Head shots vs. body shots
- Assassination techniques
- Combat tactics
- Playing Halo teaches positive values
- Accomplishment
- Self-worth
- Comaraderie
- Team work
- Determination/Perseverance
- Playing Halo developes thinking skills
- Problem-solving
- Hand-eye coordination
- Strategy
When it all comes down to it, games like Halo are no different than boardgames, sports, cards, movies or television, or leisure reading--they are something to do in your spare time, something of a challenge, something to win, and something to associate with others. Certainly, those negative aspects of the game are harmful for those not bearing "M" capable minds. However, for those that do, the positive side becomes a huge plus worth while. But is that all?
I have also heard that violent video games cause more aggression in the players than simple puzzle-solving games. I am first-hand proof that this is false. Puzzle-solving games that I cannot solve generally provoke me to anger far beyond violent video games like Halo. For example, Tetris at times really makes me mad--pen-throwing-at-the-wall mad--simply because I can't get my lines down fast enough to win. However, when I play Halo, which I constantly lose because I am not all that great at it, I don't throw my pen at the wall and I don't get mad. Not only that, but I have heard that playing violent video games brings out the violent side of the player in real life situations. I have played many a violent video game, from Halo to Street Fighter, and I have never been in a fight, never punched or kicked anyone, and am actually very passive in real life. But, it must be noted that I did not start to play these games until I was well into middle and high school, age 14 and 15. By that time I had developed an awareness of fiction from reality. By that time I already had values concretely set in my heart. By that time I did not mold myself to the game but simply played them for what they are: a challenge to win a fictitious scenario.
Therefore, I must conclude that there is nothing wrong with this game or any other video game in that of itself. If you cannot, however, determine right from wrong or reality from fiction, then maybe you ought not to be playing video games in the first place. If you think that these games are evil, then you must also hold, in order to be consistent, that the following are as well: CSI, the television program reported to teach criminals how to not get caught with murder; Jackie Chan or Jet Lie movies; Saving Private Ryan and similar war movies; murder-mystery novels; and even the Bible, which contains many murders of people, kings, and even Jesus.
I would suggest that up through near high school age children and teenagers have their video games moderated by their parents and also to limit the amount of time that they play. Remember, like anything else, moderation is the key. We don't need couch potatoes and video game zombies. Yet, it is important to realize that these games are not inherently evil. Stick to the age levels on the boxes through these ages and moderate the use and the children should be fine. As for adults go, all systems are go, but remember to play in moderation as well, just like you should exercise, eat, and watch tv with moderation. Video games can be good, clean fun when the maturity level is parallel to the video game, and when done in moderation, and when done in this manner it results in teaching and reinforcing the player's, no matter what age, values of accomplishment, self-worth, comaraderie, team work, perseverance, and thinking skills, such as problem-solving, strategy, and hand-eye coordination.




