Saturday, April 19, 2008
Time Capsule is Currently Incompatible with XBox Wireless
To the forums I went, and I found out some disheartening information. Time Capsule is currently incompatible with the Xbox wireless adapter. No one is able to use the Xbox wireless adapter with their Time Capsule unless they force Time Capsule to broadcast at 802.11b, and without WAP2 security. Since these two settings were undesirable, I decided to connect my Xbox with an Ethernet cord to my Time Capsule.
So who is to blame? Apple? No, Microsoft. The wireless adapter needs to be updated to support WAP2 security. Since it does not support that technology, I cannot secure my Time Capsule and play Xbox 360 Live at the same time. But WAP2 is a necessary technology. Former wireless security measures do not secure the network nearly as well. It is time for Microsoft to get their products up to date.
Wednesday, March 19, 2008
Guitar Hero 3
The graphics are nothing special, but this game is not about graphics. This game is all about one's ability to play a guitar-like instrument. There are only five "notes" on the guitar, and there is only one area on the neck to play; therefore, it is like a guitar, but not exactly. The motions, however, are just like a guitar. The notes on the neck, picking the "string," and using the whammy bar make the experience quite accurate.
The song selection is broad. Music comes from the 70's, 80's, 90's, and present. Let us not forget that there are more downloadable songs available and bonus tracks for purchase in the game store. These extra features should not go unnoticed, for they add further enjoyment to the game. The main feature of the game, however, the career mode, has plenty of songs and is a great deal of fun. It is not too challenging on easy, but at times it is still tough. I have not played the more difficult settings on my own system yet, although I have in the past, but I can say that the game is challenging. It will take practice, effort, and time. Perhaps it is time well-spent, however, since the game helps to develop the dexterity necessary for playing an actual guitar.
I have yet to experience online play, but I plan to as soon as I complete the career mode through the hard difficulty and perhaps through some of the expert difficulty. Online play is quite competitive, and I do not want to try it until I have a good handle on the career mode.
I would rank Guitar Hero 3 alongside of Halo 3. These two games make owning a Xbox 360 well worth it. They provide endless hours of fun and socializing, either in person or over the internet.
I do want to note that the wireless guitar is superior to the wired guitar. After having played both, I have a couple of things to mention. One, it is nice being free to roam about the room. The wireless guitar enables such roaming. If you have dogs, the wireless guitar might be very handy. Two, the wireless guitar is in fact easier to use. The buttons, believe it or not, are easier to use. In light of these reasons, I would recommend for anyone wishing to buy Guitar Hero 3 to get the wireless guitar.
Monday, December 31, 2007
Halo 3 multiplayer strategy notes
My Bungie.net profile shows me some cool information. For example, it shows me a heatmap of every map in multiplayer so that I can see where I get the most kills and where I die the most. In essence, it tells me where I ought to head in the maps and where I ought to avoid so that I can be most effective.
Here are my notes that I will try to incorporate as I play and see if it works out:
Construct - left side facing sword by purple lift; stay away from
right side counterpart
Epitaph - stay away from middle beneath rockets
Foundry - no notes
Guardian - main room in front of lift; stay away from center
Highground - first and second level of the fort; stay away from gate
Isolation - stay away from center underground
Last Resort - between stairs and columns to the immediate right of
laser; stay away from right of main fort while facing beach
Narrows - light side top center in front of the blockade wall just
before ramps; stay away from blue side counterpart
Rat's Nest - middle near exit facing rockets; stay away from hammer
Sandtrap - no notes
Snowbound - center snowside; stay away from center room and laser tower
Standoff - center of map by the rocks facing the base on the cliff side; stay away from non cliff base
The Pit - left side facing sword in between high block in the pocket
and ramp; stay away from rocket alley
Valhalla - facing ocean left side by mongoose but stay away from the
nearby touret and don't go to the central hill
So, do you use the heatmaps through Bungie.net? If so, how do you incorporate it into your play?
Sunday, August 19, 2007
Wishing I bought a 360 instead of a Wii
I am a huge Halo fan. I may not be very good, but I love to play the Halo series. When Halo 3 comes out, I am going to be dying to play it, but because I won't have my own 360, I won't ever be able to play it. I won't have enough time to justify having friends come over to play it with me and also to go to friends' houses to play, so that completely rules out social playing. Since I don't have a 360 of my own, I will simply be unable to play Halo 3 when it comes out. Now this sucks.
The Wii-motes really have some major flaws. I notice it the most with Tiger Woods 2007. I can't tell you how many times I would go to make a swing and the Wii-mote would register the swing to early and would only give me a small percentage of the power I was trying to create, thus causing me to lose a stroke. It would happen in crucial putting moments. It would happen totally at random, but most certainly when it mattered the most. For example, this afternoon I thought I would play Tiger's Challenge to have a little bit of fun after having studied through the aforementioned course material. As I was playing--and winning--I began to come up short a lot, and it was because the Wii-mote was causing my character on the screen to complete a premature swing rather than a full and complete one. I ended up losing the match because of this flaw! My afternoon turned sour because of this issue. The Wii-mote's flawed functionality really makes me lose the desire to play the Wii.
The Wii does not have very many good, outstanding and fun games. Sports is one great game when you can get the Wii-mote to function properly. It's too bad that more games haven't come out for the Wii that have the same fun-factor as Sports. I hear that Zelda is one of them, but I wouldn't know since I don't have it and have never played it. I have Sports, Play, Tiger Woods 2007, Medal of Honor: Vanguard, and Ice Age 2. Sports came with the Wii; as I already said, it is good. Play is a Wii-mote training program. It's really trivial and does not provide a source for hours of fun. Tiger Woods 2007 would be fun if it weren't for the flawed functionality of the Wii-mote. Medal of Honor: Vanguard is fun and the concept of pointing and shooting is sweet. However, there is no campaign mode. There is no on-line or internet play capabilities. So, in terms of multiplayer, it's 4 players max. with no bots and it's every person for themselves. This means that unless you are playing the story mode by yourself, it's no fun.
Now that I think of it, I should get rid of the Wii. I could probably get a decent amount for it on eBay and then turn around and buy a new 360 and pre-pay for my copy of Halo 3. The 360 has everything that the Wii doesn't: fully functional remote controllers that don't have any flaws, fun games, internet play, and Halo. The only thing the Wii has that 360 doesn't is the interactive motions required to play the virtual games. However, since the Wii-motes are not fully functional and have a significant amount of errors, the whole experience becomes tainted with minor issues and the desire to play becomes negligible. Overall, it appears that the 360 would provide for a better gaming experience. It seems that Nintendo's Wii is going to have to undergo some more technological advances before it can provide a better experience than the 360.
