Halo is probably my favorite video game of all time. It is a shooting game that can either be played against the computer or other players. Halo rests in a military science-fiction setting in the future (around 2550 CE). This game is also rated "M" for "Mature."
I would like to look at video games by narrowing the scope to just Halo, and to consider the positives and negatives of playing this game. First, let's begin by exploring the negatives of the game.
- Playing Halo has no redeeming value
- It is senseless killing
- It requires no physical strain
- It is time consuming
- Playing Halo desensitizes players to violence
- Through rampant killing
- Through encouraging violence
- Through advocating aggressive behavior
- Playing Halo teaches
- Negative values
- Aggressiveness
- Violence
- Killing
- How to kill
- Head shots vs. body shots
- Assassination techniques
- Combat tactics
- Playing Halo teaches positive values
- Accomplishment
- Self-worth
- Comaraderie
- Team work
- Determination/Perseverance
- Playing Halo developes thinking skills
- Problem-solving
- Hand-eye coordination
- Strategy
When it all comes down to it, games like Halo are no different than boardgames, sports, cards, movies or television, or leisure reading--they are something to do in your spare time, something of a challenge, something to win, and something to associate with others. Certainly, those negative aspects of the game are harmful for those not bearing "M" capable minds. However, for those that do, the positive side becomes a huge plus worth while. But is that all?
I have also heard that violent video games cause more aggression in the players than simple puzzle-solving games. I am first-hand proof that this is false. Puzzle-solving games that I cannot solve generally provoke me to anger far beyond violent video games like Halo. For example, Tetris at times really makes me mad--pen-throwing-at-the-wall mad--simply because I can't get my lines down fast enough to win. However, when I play Halo, which I constantly lose because I am not all that great at it, I don't throw my pen at the wall and I don't get mad. Not only that, but I have heard that playing violent video games brings out the violent side of the player in real life situations. I have played many a violent video game, from Halo to Street Fighter, and I have never been in a fight, never punched or kicked anyone, and am actually very passive in real life. But, it must be noted that I did not start to play these games until I was well into middle and high school, age 14 and 15. By that time I had developed an awareness of fiction from reality. By that time I already had values concretely set in my heart. By that time I did not mold myself to the game but simply played them for what they are: a challenge to win a fictitious scenario.
Therefore, I must conclude that there is nothing wrong with this game or any other video game in that of itself. If you cannot, however, determine right from wrong or reality from fiction, then maybe you ought not to be playing video games in the first place. If you think that these games are evil, then you must also hold, in order to be consistent, that the following are as well: CSI, the television program reported to teach criminals how to not get caught with murder; Jackie Chan or Jet Lie movies; Saving Private Ryan and similar war movies; murder-mystery novels; and even the Bible, which contains many murders of people, kings, and even Jesus.
I would suggest that up through near high school age children and teenagers have their video games moderated by their parents and also to limit the amount of time that they play. Remember, like anything else, moderation is the key. We don't need couch potatoes and video game zombies. Yet, it is important to realize that these games are not inherently evil. Stick to the age levels on the boxes through these ages and moderate the use and the children should be fine. As for adults go, all systems are go, but remember to play in moderation as well, just like you should exercise, eat, and watch tv with moderation. Video games can be good, clean fun when the maturity level is parallel to the video game, and when done in moderation, and when done in this manner it results in teaching and reinforcing the player's, no matter what age, values of accomplishment, self-worth, comaraderie, team work, perseverance, and thinking skills, such as problem-solving, strategy, and hand-eye coordination.
